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Video highlighting [Tom Wildenhain’s] research on PowerPoint Turing Machines for CMU’s SIGBOVIK 2017
Read the paper:
Download the TM:
Original video (without live background noise):
We’ve been printing a lot of fidget spinners at Do Space lately and I haven’t created one for me yet. However, this one might be the one I’ve been looking for.
Games are networking the world. Titles like ‘PokemonGO’ are showing the industry how the world can be an MMO. Hardware coming from major companies is promising goggles and lenses and magical graphical overlays. But… if gamers are living in an MMO, doesn’t that mean they’re suddenly also the NPCs? The avatars? How do they call customer service? And who’s community managing Earth? In this session, Raph talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever.
All alone in Second Life back in March 2007.
My friend, and all-around amazing person, Nicole Engard of Red Hat, was on this week’s episode of FLOSS Weekly talking about Chicktech.