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Science Fiction Museum, August 2010
Mappalujo is a shared dream set in the twilight realm of Lujo, a city dominated by the surreal cartoons and artificially bred toy creatures of the Zeno Entertainment Company. Since the company’s founder died in mysterious circumstances, Zeno’s visions have become darker and even more sinister. An identity-altering drug is leaking onto the streets. For a few brilliant, flickering moments users are transformed into famous or infamous celebrities, only to find that the other side of fame lies in the gutter, or in death. The novel follows a lowly salesman, an information gatherer, a private detective and a teenage psychic. Four stories, four people – each of them connected to the bizarre fate of Zeno, its bitter heir, and a hostile faery spirit named Mama Lujo. Here is one city’s epic tale told in seventy-five chapters, each influenced by a different iconic figure. From Lewis Carroll to Patti Smith, from Sigmund Freud to Raymond Chandler and Sophie Calle – the ghosts haunting the streets of Lujo are all conjured from the collective unconscious of the modern media age. Mappalujo is baroque science fiction, tumbling with ideas and images, exuberant to the extreme. It documents a world only a few metres and a few minutes away from our own – yet stranger by far.”
Blood of the Cosmos: the second book in Kevin J. Anderson’s Saga of Shadows trilogy.
An epic space opera of the titanic conflict of several galactic civilizations against a life-destroying force of shadows, a dark cosmic force that has swept through the undercurrents of the human interstellar empire.
The intertwined plots, overflowing with colorful ideas, a large cast of characters, and complex storylines, span dozens of solar systems, alien races, and strange creatures.
As the second book of the trilogy opens, the humans and Ildirans, having narrowly escaped annihilation at the hands of the Shana Rei and their robot allies in Book One, are desperate to find a way to combat the black cloud of antimatter of the Shana Rei. The mysterious alien Gardeners, who had helped them previously, turn out to be a disaster in disguise and because of them, the world tree forests are again in danger. The allies believing they have found a way to stop their dreaded enemies, a new weapon is tested, but it’s a horrible failure, throwing the human race and its allies to the brink of extinction.
Zack Lightman has spent his life dreaming. Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure.
But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe.
And then he sees the flying saucer.
Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders.
No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it.
It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar?
At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.
Decades ago, Japan won the Second World War. Americans worship their infallible Emperor, and nobody believes that Japan’s conduct in the war was anything but exemplary. Nobody, that is, except the George Washingtons – a shadowy group of rebels fighting for freedom. Their latest subversive tactic is to distribute an illegal video game that asks players to imagine what the world might be like if the United States had won the war instead.
Captain Beniko Ishimura’s job is to censor video games, and he’s working with Agent Akiko Tsukino of the secret police to get to the bottom of this disturbing new development. But Ishimura’s hiding something… He’s slowly been discovering that the case of the George Washingtons is more complicated than it seems, and the subversive videogame’s origins are even more controversial and dangerous than either of them originally suspected.
Part detective story, part brutal alternate history, United States of Japan is a stunning successor to Philip K Dick’s The Man in the High Castle.
WITNESS THE BIRTH OF THE RESISTANCE
When the Rebellion defeated the Empire in the skies above Endor, Leia Organa believed it was the beginning to a lasting peace. But after decades of vicious infighting and partisan gridlock in the New Republic Senate, that hope seems like a distant memory.
Now a respected senator, Leia must grapple with the dangers that threaten to cripple the fledgling democracy—from both within and without. Underworld kingpins, treacherous politicians, and Imperial loyalists are sowing chaos in the galaxy. Desperate to take action, senators are calling for the election of a First Senator. It is their hope that this influential post will bring strong leadership to a divided galaxy.
As the daughter of Darth Vader, Leia faces with distrust the prospect of any one person holding such a powerful position—even when supporters suggest Leia herself for the job. But a new enemy may make this path Leia’s only option. For at the edges of the galaxy, a mysterious threat is growing. . . .
From Subterranean Press:
Introduction by Patrick Rothfuss.
Additional Fiction by Andy Weir.
In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the OASIS. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines—puzzles that are based on their creator’s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade’s going to survive, he’ll have to win—and confront the real world he’s always been so desperate to escape.
Our edition of Ready Player One will be oversize and feature a cover and interior illustration from the Chinese edition, selected by the author. In addition, we’ll include a piece of RP1 fan fiction by Andy Weir (The Martian), as well as an introduction by Fantasy Best-seller Patrick Rothfuss.
The publisher is sold out but there are a few available on Amazon.
From Subterranean Press:
What would you do if the fate of everyone you know rested in your hands?
And the choices you make could lead to their salvation, or be the death of us all?
This is how the story ends.
This is the return to Dust.
The fourth book in James S. A. Corey’s exciting ‘Expanse’ series
The gates have opened the way to thousands of habitable planets, and the land rush has begun. Settlers stream out from humanity’s home planets in a vast, poorly controlled flood, landing on a new world. Among them are the Rocinante, haunted by the vast, posthuman network of the protomolecule as they investigate what destroyed the great intergalactic society that built the gates and the protomolecule.
But Holden and his crew must also contend with the growing tensions between the settlers and the company that owns the official claim to the planet. Both sides will stop at nothing to defend what’s theirs, but soon a terrible disease strikes, and only Holden – with help from the ghostly Detective Miller – can find the cure.