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From Centipede Press:
Kane, the mystic swordsman — an immortal, flame-haired sorcerer-warrior, cursed by an insane elder god to walk the Earth until eventually destroyed by the violence that he himself created.
Created by award-winning author and editor Karl Edward Wagner while he was still attending medical school, the most exciting and intelligent sword & sorcery series ever written is finally given the showcase it deserves with these stunning new illustrated editions from Centipede Press.
This handsome set of five hardcovers includes the three main Kane novels — Dark Crusade, Bloodstone, and Darkness Weaves, along with the two volumes of short fiction — Death Angel’s Shadow and Night Winds — you finally have a chance to own meticulously proofread texts, with the short stories presented in the long-desired chronological order, with all of the poems, fragments, and later stories.
Each book has a handsome photograph of Karl Edward Wagner (some never published) from the period, and each book also reprints the original Warner Bros paperback edition cover so you have, finally, the complete Kane, presented the way the author intended, with each book individually illustrated.
What if you could fix the worst parts of yourself by confronting your worst fears?
Dr. Jennifer Webb has invented proprietary virtual reality technology that purports to heal psychological wounds by running clients through scenarios straight out of horror movies and nightmares. In a carefully controlled environment, with a medical cocktail running through their veins, sisters might develop a bond they’ve been missing their whole lives—while running from the bogeyman through a simulated forest. But…can real change come so easily?
Esther Hoffman doubts it. Esther has spent her entire journalism career debunking pseudoscience, after phony regression therapy ruined her father’s life. She’s determined to unearth the truth about Dr. Webb’s budding company. Dr. Webb’s willing to let her, of course, for reasons of her own. What better advertisement could she get than that of a convinced skeptic? But Esther’s not the only one curious about how this technology works. Enter real-world threats just as frightening as those created in the lab. Dr. Webb and Esther are at odds, but they may also be each other’s only hope of survival.
With her new novella Final Girls, bestselling, award-winning author Mira Grant has conjured a heartstopping, gut-wrenching story filled with as many twists as it is versions of reality. Grant offers a chilling exploration of how surviving horrors might define us all.
Brian Herbert and Kevin J. Anderson’s Navigators of Dune is the climactic finale of the Great Schools of Dune trilogy, set 10,000 years before Frank Herbert’s classic Dune.
The story line tells the origins of the Bene Gesserit Sisterhood and its breeding program, the human-computer Mentats, and the Navigators (the Spacing Guild), as well as a crucial battle for the future of the human race, in which reason faces off against fanaticism. These events have far-reaching consequences that will set the stage for Dune, millennia later.
A revolution brewing for generations has begun in fire. It will end in blood.
The Free Navy – a violent group of Belters in black-market military ships – has crippled the Earth and begun a campaign of piracy and violence among the outer planets. The colony ships heading for the thousand new worlds on the far side of the alien ring gates are easy prey, and no single navy remains strong enough to protect them.
James Holden and his crew know the strengths and weaknesses of this new force better than anyone. Outnumbered and outgunned, the embattled remnants of the old political powers call on the Rocinante for a desperate mission to reach Medina Station at the heart of the gate network.
But the new alliances are as flawed as the old, and the struggle for power has only just begun. As the chaos grows, an alien mystery deepens. Pirate fleets, mutiny, and betrayal may be the least of the Rocinante’s problems. And in the uncanny spaces past the ring gates, the choices of a few damaged and desperate people may determine the fate of more than just humanity.
From Centipede Press:
Any lucky amateur can do away with family. But it takes a professional to kill an almost perfect stranger. Fiendishly convoluted, His Name Was Death is a tale of geometrically multiplying homicides and a foolproof murder whose repercussions keep spreading to consume victim after victim.
Wickedly funny, His Name Was Death is widely considered to be one of Fredric Brown’s best suspense novels. This edition features a new introduction by Ed Gorman, a color cover by Gwabryel, and is signed by Gorman and Gwabryel.
Full color dustjacket on Mohawk Carnival Felt with black Brillianta cloth, ribbon marker, and a return of our full color illustration inlay on the front board. Each signature page has a drawing by Gwabryel.
From Centipede Press:
The Weird Fiction Review is an annual periodical devoted to the study of weird and supernatural fiction. It is edited by S.T. Joshi. This seventh issue contains fiction, poetry, and reviews from leading writers and promising newcomers. It features original stories and essays by Steve Rasnic Tem, Mark Howard Jones, Jonathan Thomas, John Shirley, Nicole Cushing, Jason V Brock on David Bowie, a fabulous essay on the Micronauts by Chad Hensley, an article on Jack Finney by John C. Tibbets, newly discovered artwork by John Stewart, a lengthy illustrated piece on artist Mike Ploog by John Butler, a terrific new interview with William Hjortsberg by Dave Roberts, and much more.
From Centipede Press:
Shortly after a 1954 U.S. Supreme Court ruling declared racial segregation in public schools unconstitutional, a stranger arrives in Caxton — a small southern town peacefully awaiting the integration of its all-white high school. Adam Cramer, a polite, threateningly smooth-talking young Northerner, has come to persuade this community to work against the new segregation laws. Within days, he stirs the white residents to violence in order to play his own personal power games. By the time he leaves town, mob action, riots, bombings, and attacks on integrationists had become commonplace, turning neighbor against neighbor, husband against wife, white against black.
But The Intruder is more than just the story of one man and the trouble he brings. It is a fascinating portrait of a southern town in the mid-1950s, an exciting novel dramatizing the problems of sociological change, civil rights, and, ultimately, the changing face of America.
This edition of The Intruder marks the novel’s first appearance since 1962, and features a new introduction by Beaumont biographer Roger Anker, who presents an insightful look into the history behind the novel and its subsequent film. Also included is a new, illustrated afterward by Beaumont associate William F. Nolan (co-author of Logan’s Run), who recalls his role in the film, in which he plays a small town bigot.
As the shadows of the Empire loom ever larger across the galaxy, so do deeply troubling rumors. The Rebellion has learned of a sinister Imperial plot to bring entire worlds to their knees. Deep in Empire-dominated space, a machine of unimaginable destructive power is nearing completion. A weapon too terrifying to contemplate . . . and a threat that may be too great to overcome.
If the worlds at the Empire’s mercy stand any chance, it lies with an unlikely band of allies: Jyn Erso, a resourceful young woman seeking vengeance; Cassian Andor, a war-weary rebel commander; Bodhi Rook, a defector from the Empire’s military; Chirrut Îmwe, a blind holy man and his crack-shot companion, Baze Malbus; and K-2SO, a deadly Imperial droid turned against its former masters. In their hands rests the new hope that could turn the tide toward a crucial Rebellion victory—if only they can capture the plans to the Empire’s new weapon.
But even as they race toward their dangerous goal, the specter of their ultimate enemy—a monstrous world unto itself—darkens the skies. Waiting to herald the Empire’s brutal reign with a burst of annihilation worthy of its dreaded name: Death Star.
Welcome to the Library. It’s here that every story ever written is catalogued and monitored by a single man, who’s begun to notice something strange: the books are rebelling.
Image Comics proudly presents this experimental graphic novella from writer W. Maxwell Prince and artist John Amor, which recounts a troublesome week in the Library via seven short stories—one for each day—that use comics, infographics, prose, and poetry to play with the graphic medium and explore the multivalent world of living narrative.
ATARI is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. ART OF ATARI is the first official collection of such artwork. Sourced from museums and private collections worldwide, this book spans over 40 years of the company’s unique illustrations used in packaging, advertisements, catalogs, and more!
ART OF ATARI includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life. Whether you’re a fan, collector, enthusiast, or new to the world of video games, this book offers the most complete collection of ATARI artwork ever produced!
Includes a special Foreword by New York Times bestseller Ernest Cline, author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg:
“For me, revisiting the beautiful artwork presented in this book is almost as good as taking a trip in Doc Brown’s time machine back to that halcyon era at the dawn of the digital age. But be warned, viewing these images may leave you with an overwhelming desire to revisit the ancient pixelated battlefields they each depict as well.” — from the Foreword by Ernest Cline.
“Having worked in the entertainment field as a consultant in Pop Culture, I have seen with my own eyes the destruction of original assets in favor of digital conversions to save corporations time and money on long-term storage. Therefore, I naturally assumed the original Atari artwork fell prey to similar disposal or theft or had simply been forgotten about all together. Thanks to ART OF ATARI, not any more!” — from the Afterword by Robert V. Conte