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As fun and as exhausting as usual…
Lorrie Faith Cranor studied thousands of real passwords to figure out the surprising, very common mistakes that users — and secured sites — make to compromise security. And how, you may ask, did she study thousands of real passwords without compromising the security of any users? That’s a story in itself. It’s secret data worth knowing, especially if your password is 123456 …
This talk was presented to a local audience at TEDxCMU, an independent event. TED editors featured it among our selections on the home page.
Security Blanket: http://lorrie.cranor.org/blog/2013/08/12/security-blanket/
What happens when Pied Piper comes to Google? Thomas Middleditch, Kumail Nanjiani, Amanda Crew, Zach Woods, and Martin Starr Talk Season 4 of HBO’s Silicon Valley, and the lines between reality and fiction blur.
More about the show: In the high-tech gold rush of modern Silicon Valley, the people most qualified to succeed are the least capable of handling success. Showrunners Mike Judge (Office Space, Beavis & Butthead, King of the Hill) and Alec Berg (Seinfeld, Curb Your Enthusiasm) have teamed up to satirize Silicon Valley in this award-winning comedy now airing its fourth season.
Silicon Valley is on Sundays on HBO at 10pm.
Moderated by Dana Han-Klein
Video highlighting [Tom Wildenhain’s] research on PowerPoint Turing Machines for CMU’s SIGBOVIK 2017
Read the paper:
Download the TM:
Original video (without live background noise):
We’ve been printing a lot of fidget spinners at Do Space lately and I haven’t created one for me yet. However, this one might be the one I’ve been looking for.
Games are networking the world. Titles like ‘PokemonGO’ are showing the industry how the world can be an MMO. Hardware coming from major companies is promising goggles and lenses and magical graphical overlays. But… if gamers are living in an MMO, doesn’t that mean they’re suddenly also the NPCs? The avatars? How do they call customer service? And who’s community managing Earth? In this session, Raph talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever.